![]() ![]() It's the translated iso that doesn't work, only the unstretching patch does with it. I loaded up my old save file, tried using some of Ramza's Squire abilities and they still suffer slowdowns.Īgain, the aspect ratio patch does work, and the translation patch makers suggest the slowdown removal too (even though through an executable by a french hacker called "plastik", of which I found nothing online, and whose tool was supposed to be included in the translation patch - sadly it's not anymore, so I'm stuck with livepatch) so it should be compatible.ĮDIT did some other testing with both my original UMD and the translated ISO (and I now I'm beating a dead horse but, goddamn, the UMD load times are nightmare fuels) and the UMD/english copy does have slowdowns removed. I tried applying the slowdown and unstretch patches following and, while the latter works, the former (and the one I really care about) doesn't have any effect. I'm running an ISO ripped from an original NTSC-U/Greatest Hits version of the game - I had to do so to apply sadnes city's translation patch (I'm namedropping in case there is a known problem with that particular patch, not intended to be spam). ![]() Hi, I have trouble running the slowdown removal patch. Just please don't say that it's how it should be. If you're still adamant about having it draw at pixel ratio with incorrect proportions, I begrudgingly understand. Half the time, I have to fall back on user-made filters. I wish more emulators handled scaling as intelligently and beautifully as PPSSPP does. ![]() This was kept in mind when porting to PSP, and scaled accordingly for the new 16:9 display.ĭon't get me wrong, I hate stretching, too - especially the fuglystretching ePSXe does (which is a poor choice of emulator for FFT, but that's an argument for another day) - but I've always had the game on a real PlayStation, to a real TV that displays it properly, and PPSSPP does an outstanding job of keeping the crispness of the image without distortion while showing at the correct ratio. 4:3 is how it should be, how it was intended to appear. 320x480 is another strange resolution that gets sorted to 4:3 by output, and would look absolutely ridiculous at pixel aspect. "Where they should be" is incorrect, since the game was designed for 4:3 output. It's a lot easier to see what I'm talking about when looking at comparison images. I want to do the same thing with the PSP version since I feel it's superior to the PSX version. ![]() I tell it to NOT go full screen, so I do deal with small black bars at the top and bottom of the image but it's a small price to pay for having perfect pixel ratio. In other words, I'm exactly doubling the resolution. So, for every original pixel in the game I get 4 on the screen, which leave the proportions perfectly where they should be and looks great. When playing FFT on ePSXe I set up the emulator so that it EXACTLY doubles the pixel ratio. Using PPSSPP, which I'm VERY familiar with, I can get a 1/2 - 1/4 pixel ratio (which is PERFECT) IF I can get it back to it's original proportions. Every character sprite looks a little shorter and fatter especially when playing on a big monitor. I don't like the image being stretched from the original PSX aspect/pixel ratio. All you'd do is make the image squished and not take up the full screen. Quote from: Toshiko on February 26, 2016, 07:55:15 pmįorgive my vulgarity, but why in the actual fuck would you want the stretch patch if you're using PPSSPP? It's designed to restore pixel aspect (which is dead wrong for viewing purposes) and I doubt your monitor is PSP resolution to get the actual benefit out of it. ![]()
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